Wireframes

This week the Game Design group worked on realizing the wireframes for the participants application. In the wireframes are used for showing the functionality of the application so that the designing and the developing group can work on there part. The developers kan start scripting the application and the design group can now start designing the application based on the wireframes.

Floor made a flow diagram, for the functions and options for the mobile participant application and for the virtual reality overseer. It is used for the structure of the application.

In these wireframes you can see an example of the ranking, the quests and the campus map.

 

Style choice

Last week we made a style proposal document for Rianne for choosing an style for the campus map. There was a choice of 6 different styles, from plain white to full color with many details. Rianne chose style 4 for the most important places during the festival and style 2 for the other places.

Style 4 is implemented to the festival area, the festivalcamping f the festival. The main area is the festival terrain and the main buildings where the classes are. Style 4 is an plain cartoony style. The colors are clear and plain, no texture, and there is little detail in the buildings. Style 2 is implemented to the rest of the campus. This because this style is even more plain than style 4. In style 2 less color is used. Only the necessary for clearing the area and better distinguish the buildings.

New Setup

Since today we moved back to our original workplace, Interact.

Here we have made a nice setup, where the develepers can work in peace and can test immediately. There is also enough space here so that the design group can also work in the same room. 

Quests, participants app

The Virtual Reality overseer needs to send messages to the participants for when there is a crowd control problem. Therefor we are designing an mobile app for the participants where they can reseve messages. And besides that we are creating an way for the participants to explore the campus. Important is here the way to motivate people.
That when they reseve a message, that they dont think ‘oh annoying’ and then they ignore the message.

To do that we want to motivate people with a game. They urn gradits by forfilling an quest. Participants get daily quests, quest for exploring the campus and quests when there is a crowd control problem.

VRTK testkit

This week we tested the VRTK toolkit. VRTK is a collection of useful prefabricated scripts  for locomotion, selection and interaction with the virtual space. This toolkit is free and easy to use with Unity.
Irene tested all different types of interaction. A total of 44 types of interaction were tested. We tested this, to get a better idea of how it feels to be in VR and what are the possibilities for navigation, selection and interface. And also to get a idea of what interactions comes more naturally and what the input options are.
Irene also experienced some motion sickness during testing. This because of the way of locomotion and also because she was in VR too long and did not take a break. Despite researching exactly this subjects on forehand.

Progress Campus map

This week we have developed the campus map in more detail. Water, trees and roads have now been added to the map. We are currently working on modelling and adding less important buildings and applying the client’s chosen style. The chosen style is a simple and clear white for the outer/non-important buildings and a more bright and coloured style for the main areas. The main areas of the CuriousU are the festival area, camp site, DesignLab and Ravelijn. These will be more detailed and have colour compared to the outer areas. This helps to visually define the borders between main and off-site areas.